Demystifying Android rendering: Jank and ANR
Almost everyone developing an Android app has seen something like this in their device logs. Bash 1 I/Choreographer(1200): Skipped 60 frames! The application may be doing too much work on its main thread. On most devices, the Android platform tries to render a new frame every 16 milliseconds (60 fps). The rendering requires that whatever work is happening on the UI thread should finish in that timeframe (well, actually in less than that). Any unit of work (== Runnable) scheduled on the UI thread has to fit in that. When the work takes longer, then frames are skipped. One skipped frame is 16 ms of the hung screen. The UI looks janky and unresponsive and if the user interacts with the screen and the application does not respond in time ( 5 seconds) then Application Not Responding (ANR) shows up. ...