French Laundry

A vegetarian lunch at French Laundry

For the uninitiated, French Laundry is one of the best restaurants in the world. I got a chance to try the tasting menu. I had a vegetarian, or to be precise, a lacto-vegetarian (milk and cheese but not eggs) meal here. The restaurant looks nondescript from the outside, and it is easy to miss it while driving. It was an 8-10 course meal, depending on how you count a course. Portion sizes were small but delicious. And there was a gap of about 15-20 mins before each serving. So, a commitment of 3-4 hours for the full course. ...

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Architecting Android apps for emerging markets

This is a long post. It covers several decisions like API version, distribution beyond play store, UI & network performance, and minimizing RAM, disk, and battery usage.

Startup founders: How not to write an email

Consider this email, And now consider this one, Hi Ashish, You signed up for the Orchard beta not too long ago, and we’re excited to finally send you an invite! ( Just to jog your memory, Orchard helps you make the most of your relationships, keeping you up to date on where you’re spending your time and who you need to catch up with. It’s somewhere between a personal CRM and a todo list for your connections.) [Emphasis mine] ...

The "key" problem in cryptocurrency

All cryptocurrencies are eventually tied to a “private” key. You lose this key, and the funds are gone, forever. Millions worth of bitcoins have disappeared from the circulation due to lost keys. You can memorize the key by mapping it into passphrase consisting of memorizable words but if you forget that, like many others, the coins are unrecoverable. An alternative is to trust a centralized service like Coinbase, but then all the benefits of investing in a decentralized currency are gone. Lastly, one can use a hardware wallet, but again, if you lose the wallet, the key is lost. If you keep the key on your device, then a malware might target and try to steal it someday. Thus, even if you are bullish on cryptocurrencies, there are no good decentralized ways of holding a significant chunk of your net worth in cryptocurrencies. ...

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adb-enhanced: A swiss army knife for Android development

Android development requires tons of disconnected approaches for development and testing. Consider some scenarios To test runtime permission - Go to Settings -> Applications -> Application info of the app you are looking for and disable that permission. To test a fresh install - adb shell pm clear-data com.example To test your app under the battery-saver mode - turn on the battery saver mode by expanding the notification bar To stop the execution of an app - kill it via activity manager, adb shell am kill com.example To test your app under doze mode - first, make the device believe that it is unplugged via adb shell dumpsys battery unplug, then, make it think that it is discharging via adb shell dumpsys battery set status 3, and then enable doze mode via adb shell dumpsys deviceidle force-idle. And don’t forget to execute a set of unrelated complementary commands once you are done to bring the device back to its normal state. To see the over draw of the app - Go to the developer options and enable/disable it there. Over time, this became a significant mental burden that I first wrote some of these flows in a text file and then converted them to automated shell scripts. But when even that felt insufficient, I created a tool for myself called adb-enhanced. ...

Swift, Kotlin, and Go

It is impressive to see the amount of similarity which exists in Swift, Kotlin and Go, the three new languages for iOS, Android, and server-development respectively. Consider a simple, Hello World program. Swift Swift 1 2 3 4 5 func printHello() { // Type automatically inferred to string let name = "Ashish" // let declares a read-only variable print("Hello world from \(name)!") } Kotlin ...

Server vs mobile development: Where the code runs matter

When the code runs on your servers, you have much more control over the “context” in which it runs. On the mobile devices, the device OS and the user control the context. This difference leads to some subtle implications. One significant set of differences comes from the lack of control of the platform. For server-side code, one can choose from a wide array of languages. For the mobile code, however, the best choice would almost always be the one dictated by the platform - Java/Kotlin on Android and Objective-C/Swift on iOS. Further, for the server-side where one can stick to a particular version of the language. In the case of mobile, the platform controls the language version. Same goes regarding the hardware choices - one can choose to use different types of server machines specialized in handling those jobs, eg. GPUs for math-intensive computes. While for the mobile-code, one had to write a good enough fallback to support a wide-enough set the devices. Similarly, the server-side has to rarely worry about the server killing a running process while it is normal for mobile OSes to kill backgrounded processes eventually. ...

Google I/O 2018: Android Notes

Highlights All android support library code is moving to the androidx namespace. No more android.support.v4 or android. support.v7 namespaces. Android app bundle to split the app into downloadable modules Navigation library to set up navigation between different activities/fragments. Use WorkManager for background work - this is an improvement to JobScheduler Major improvements to Android Studio. Most standalone tools were deprecated in favor of adding the same functionality into Android Studio. Major improvements to Android Vitals which in Google Play to learn more about what’s going on with the Android app’s performance. Android P does more profiling to improve code locality for faster execution. Modern Android Development hierarchy viewer is replaced by ViewTree in Android Studio TraceView is replaced by Systrace in Android Studio Profiler (DDMS) is replaced by Android Profiler in Android Studio Dalvik is replaced by ART Java is replaced by Kotlin as a preferred language Layouts Absolute Layout - deprecated Linear Layout - still OK Frame Layout - still OK Grid Layout - discouraged Relative Layout - discouraged ConstraintLayout - recommended ListView, GridView, and Gallery are deprecated. RecyclerView is recommended with ListAdapter for updations. Platform Fragments (android.app.fragments) are deprecated. Support library fragments are recommended. Single activity app recommended Rather than managing activity lifecycle use Lifecycle to observe state changes Rather than keeping plain data with views, use LiveData to update views automatically. Use ViewModel to deal with screen rotation. Room is recommended in place of SQLite CursorAdapter and AsyncListUtil are discouraged. Use Paging instead with a neat, graceful offline use-case handling trick. Don’t do manual bitmap management. Use Glide, Picasso, or Lottie instead. Between TextureView and SurfaceView, use SurfaceView. Nine patches are discouraged. Use Vector Drawables. Use FusedLocationProviderClient for fetching the device location. Wi-Fi access triangulation is coming to Android P. FusedLocationProvider will eventually add support for that for indoor location tracking. MediaPlayer is discouraged, use ExoPlayer instead. A detailed hands-on presentation on ExoPlayer Performance 42% of 1-star reviews mention crashes/bugs ANR/crash rate reduces engagement - use StrictMode to catch them early Avoid IPC on the main thread, StrictMode won’t catch the violation, and you would never know what’s happening on the other side of the IPC call which can block the main thread If BroadcastReceiver#onReceive is going to take more than 10 seconds, then call goAsync for background processing and call PendingResult#onFinish() once that’s finished WakeLocks - avoid using them. All except PARTIAL_WAKE_LOCK are deprecated with Android P. Use FLAG_KEEP_SCREEN_ON for keeping the screen on in an activity Use WorkManager for background work Use AlarmManager for short-interval callback enums are not discouraged anymore. Platform code avoids it but unlike in prior Android versions, the penalty for enums is low now. A good introduction to Android’s display rendering A good introduction to Android’s text handling Text handling issues Only framework spans can be parceled, don’t mix custom spans with framework spans since only the frameworks will be part of the copied text After ~250 spans or more, SpannableStringBuilder ends up being more performant than SpannableString since the former internally uses trees. Metrics affecting spans cause measure-layout-draw calls, while appearance affecting spans cause layout-draw calls, therefore, the former is more expensive. Text measurement takes a lot of time on the UI thread, consider creating PrecomputedText on the background thread. android:autoLink = true works via RegEx and has bad performance. Consider using Linkify on the background thread. Android P also supports deep learning-based TextClassifier which is also invoked on the background thread. Testing your app for background restriction - adb shell apps set <package name> RUN_ANY_IN_BACKGROUND ignore # applies background restriction (change “ignore” to “allow” to remove restriction) Next Billion Users 28% of searches in India are voice searches 2-wheeler mode added to Google Maps Google Tez uses Ultrasound for pairing and sending money to the nearby receiver Files Go - Folder-based hierarchy won’t work for users who have never had a PC before. Therefore, shows photos based on associations like “WhatsApp Images” or “Camera”. Supports P2P file sharing for fast transfers. Design for next billion users - https://design.google/nbu Android Go 25% of devices in 2018 shipped with <= 1GB RAM (target for Android Go) Every 6 MB app size reduces the installation rate by 1% India - largest market for Go. The USA - is the second-largest market for Go. 5 seconds cold start goal Users opt for smaller apk sizes with a lower rating. The average apk size is 30 MB. Go recommends a 40MB max app size for non-game and 65MB for game apps. MLKit On-device + cloud APIs. On-device APIs are free. Firebase supports downloading models and even doing A/B testing. Experimental support to convert TensorFlow models to TensorFlow Lite models. Compiler D8 - new Dexer, now default. Enable/disable via “android.enableD8 = true/false” R8 - new optimizer, now default replacing proguard, still opt-in in 3.2. Enable via android.enableR8 = true Kotlin - talk can be here Use properties instead of default getters/setters Use data classes to generate equals, hash method, etc. Use default args instead of method overloading Use top-level functions as well as local functions (function inside functions for better encapsulation Use function extensions to make the code more readable, eg. extend String class with isDigit to be able to later write the code like “1234”.isDigit Use smart casts Use sealed classes for a superclass which should not be extendable beyond the compile-time Use string interpolation in println, eg. println(“name is ${name}”) Use val (read-only values) by default, only use var (read-write var iable) when there is a strong reason Declare lambda functions as inline to remove the cost of having an extra class Use co-routines via async instead of creating new threads Use suspend + async to convert callbacks into more readable synchronously written code

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Android: The right way to pull SQLite database

Here’s the proper way to pull an application’s SQLite database from an Android device.

Skin in the game

Book summary: Skin in the game by Nassim Nicolas Taleb

Skin in the game Skin in the game creates a diversity of beliefs and ideas, for example, restaurant businesses. Lack of it creates a monoculture, for example, journalism. Skin in the game comes with a conflict of interest. For example, a shareholder is more inclined to say positive things about the company, whose shares he holds. Even then, skin in the game is preferable over no skin in the game. A lack of skin in the game, usually, produces a monoculture of beliefs. Bureaucrats, with no skin the game, usually make the problems worse by deciding things from the top. Beware of “good” advice where you will get both the good and the adverse outcomes of that advice while the advice-giver will only get a good result. Metrics puts one’s skin in the wrong game. For example, a doctor who has to optimize for a five-year survival rate of a cancer patient might go for radiation therapy as opposed to laser surgery even though radiation therapy has worse 20-year survival rates. Pilots have more skin in the game than surgeons. If a plane has a 98% chance of surviving a flight, then all pilots would have been dead for now, while medical science can operate with a much lower survival rate since skin in the game is primarily of the patients and much lower of surgeons. An academic experiment where one is supposed to wager a bet and hypothetically believe in a specific scenario is devoid of real risk and hence devoid of skin in the game. Academia, when left unchecked, for the lack of skin in the game, evolves into a ritualistic self-referential publishing game.